- #Dragon ball z song what the future will bring series#
- #Dragon ball z song what the future will bring tv#
Which game was the most difficult or stressful to make? Not only for the fans, but we also have cases where developers reach us and say, “Let us make the next Dragon Ball Game!” From a perspective of a producer, I think I’m really flattered by how Dragon Ball games have impacted the industry and the lives of its fans. These things happen because of the timely relationship between the fans and the franchise – which are hard to find in other games. As a producer I feel that fans of past Dragon Ball games have also contributed to the development of the newer games.
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Unlike in the past – when, as a producer, you would think like, “I alone can make that Dragon Ball game!”, now we have a new generation of Dragon Ball game fans.
#Dragon ball z song what the future will bring series#
However, as time went by, I realized that despite both the manga and the anime series having ended, Dragon Ball games continued to perform well and had gained popularity worldwide.
#Dragon ball z song what the future will bring tv#
When it was my first time working on Dragon Ball projects, it was the time when the manga and the TV anime were still running on different media so commercially it was marketed as an ordinary character game. How has the atmosphere of the studio changed since the earlier days of Dragon Ball games?
![dragon ball z song what the future will bring dragon ball z song what the future will bring](https://www.otaquest.com/wp-content/uploads/2021/06/DBZ-Reading.jpg)
So, basically, I’ve been doing projects surrounding the Dragon Ball franchise for almost my entire career. Thus, my first work as a main producer was for PS1’s Dragon Ball Z Ultimate Battle 22. Around the end of my freshmen year in the company, it was the time when the original PlayStation was about to be released and my senior manager told me, “You’ll be in charge of the next Dragon Ball game for PlayStation!” Come to think of it now, it was unthinkable to let a freshman work on a new platform but I was fortunate enough to be given the opportunity. The game that I first worked on in the department, was actually Dragon Ball! At that time, I was working on the SNES’ Dragon Ball Z: Super Butōden 3 as the producer’s assistant – from creating the instruction manual, debugging basically I did everything. Game Informer: What is your history with making Dragon Ball games? What was your first Dragon Ball game?ĭaisuke Uchiyama: I first joined Bandai, and became a part of the Game Department – that was in 1994, so it was a long time ago. Uchiyama spoke to us about how the Dragon Ball video games have evolved over the the last few years, what it was like to meet the creator of Dragon Ball, Akira Toriyama, and whether or not a future Dragon Ball game would explore a genre other than fighting. As part of that look back, we were able to speak with Daisuke Uchiyama, who served as the producer on the three Budokai games, as well as a few other Dragon Ball games. In the Dragon Ball FighterZ issue of the magazine you can find a separate feature about the history of the franchise and its myriad video game adaptations.